Today, 3D is everywhere. It’s in all the obvious places—explosions, sci-fi media, illustrations, and design. Then there’s what you don’t see. The film shot in Toronto that looks like New York. The ad with a car on a mountaintop. The photo of the new hotel in Dubai—that hasn’t been built yet.
Whether you create motion graphics and visual effects for film and TV, architecture and design, informational graphics, or video games, you need tools to work for you—not against you. You need to hit your deadlines, meet your budget and transport your audience.
This is NewTek LightWave. Modeling, animation and rendering tools that bring out the artist in you—not the technician. The LightWave interface is intuitive, with easy tools to create your content and a straightforward stage with cameras and lights where you can put it all together and bring it to life. You’ll also find LightWave to be amazingly interactive. Change a light. Change a color. Rotate around your scene to get another perspective. See it right now.
There’s a reason that LightWave artists have won more Emmy® Awards for their stunning visual effects work than any other group of 3D users. If you can dream it, you can make it.

NewsCaster is a Newsroom Automation product that integrates Broadcast Newsroom Computer Systems with the TriCaster product line. The TriCaster operator no longer needs to manually set up the show and drop what they are doing to make adjustments while on-air. Playout sequencing will all be done under the control of the Newsroom Computer System. Whole shows are uploaded and then updates automatically applied, without the assistance of the TriCaster operator.

NewsCaster does two things

First, it allows Newsroom Computer System users to browse and select from proxies made from the current contents of the TriCaster.

Second, it dynamically controls the TriCaster Media Bin playlists to reflect the playout sequence as specified within the Newsroom System. The contents of the Media Bins are cleared and reloaded when a newsroom show is placed on-air. As the show producer add, deletes, moves or floats stories, the Media Bin playlists are automatically modified to reflect these changes. Support is provided for the DDR1, DDR2, Graphics, Text and Audio Media Bins.


MOS Integration :

NewsCaster uses MOS ready ActiveX Plugins and the MOS Protocol to interact with the Newsroom System. The ANNova OpenMedia, AP ENPS, Avid® iNEWS®, NorCom CPower and Octopus production environments are all supported by NewsCaster.

NewsCaster in action :

NewsCaster connects your Newsroom Computer System to the TriCaster by actively linking the TriCaster DDR, Text, GFX, and Sound MediaBins to a NRCS Rundown.

When a show is placed on-air, NewsCaster uploads the events to the TriCaster Media Bins. As slugs within the rundown are added, deleted, moved or floated, the contents of the MediaBins are automatically adjusted. Clips can be automatically allocated to the DDR1 and DDR2 MediaBins or distributed as specified within the NRCS.

NewsCaster caches proxies of the video assets that are on the TriCaster or Network Storage.

These proxies are then available within the Newsroom Computer System, allowing preview and playback control directly from the NRCS client workstation.

Also available is an integrated character generator. Style templates can be created within the Newsroom Computer System client, users can display a list of these templates and can enter the variable information.


Technical information on NewsCaster turnkey server

  • 1RU system running Windows 7
  • 6x port Gigabit Ethernet
  • 2x 1TB system drives
  • 2x 4TB data drives
  • Redundant power supplies/li>

Python Scripting

Python is an industry standard programming language prevalent in most CG pipelines. The inclusion of Python in LightWave 11 allows even further integration of LightWave into studio pipelines, as those familiar with Python can quickly begin writing tools for LightWave.

Virtual Studio Tools

The Virtual Studio Tools first made an appearance in LightWave 10, as a way of using third party controllers to animate items in your scene.
LightWave 11 continues to expand on this concept by allowing more controller types, such as the affordable Playstation® Move. These third party controllers use the new SDK available for the Virtual Studio Tools, which now allows developers to hook into the system directly.
Using the new Control Booth and Device Managers in VST, users can now manage every aspect of how their controllers are configured, and how they are used within LightWave. Essentially, anything that can be animated in LightWave can be controlled, using any device.
It is also now possible to modify how the data input is manipulated as it is captured into LightWave, using the Node Editor. This allows for complex logic to affect the input. Once a virtual performance is captured, the data can be edited in the Graph Editor, letting you hand edit any live-captured performances.
Virtual Studio Tools in LightWave 11 is a significant evolution of this technology, and with the new SDK, third party developers can extend and enhance it even further.

Fracture

This new Modeler tool was designed specifically to compliment Bullet dynamics in LightWave Layout. It allows the artist to pre-fracture objects ready for destruction.
There are a number of different methods and associated settings to fine tune the look of the pieces as they are broken up. You also have the ability to create an Endomorph of the resulting fracture, which means you can animate the explosion, with or without using dynamics.
Weight maps can also be applied to the source object to control the density of where the fracturing takes place, making Fracture a flexible tool for creating breaking objects in LightWave.

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