Objective
To always grow as an artist, an animator, and a human being. I
am on a continual path of growth and development, studying the
writings and works of those who've gone before me.
Experience
11/00 -- Present: Owner/Manager of 3DStorm.com and AXYL.Net
4/00
-- 11/00: Creative Director: iPal, Inc.
Interface Design, Direction of GUI (Graphical User Interface),
Prototyping, Site Production. Overseeing and Directing all visual
aspects of the company, the user experience, as well as working
on aspects of marketing, positioning and product development.
Company closed it's doors.
6/99 -- 4/00: Art Director/Director of Animation: Dragon's Lair
3D
Oversaw the production of the Art Department while focussing on
character work as Lead Animator. Managed the direction and production
of the Art Department, shaped the overall feel of the product,
and developed feature quality animation for the primary character
(Dirk). Two months of the project were also spent working as acting
Senior Designer.
6/98
-- 6/99: Freelance Animator
Worked various projects while completing my degree at UCLA. Projects
include the design, modeling and animation setup for the central
character in a Circle K TV commercial.
4/98 -- 6/98: Lead Animator, Charlie Blast’s Challenge, N64: RealtimeAssociates
Modeling and animation of all characters for this real-time, 3rd
person family game.
10/97 -- 3/98: Author, "Inside 3D Studio Max R2: Volume III Advanced
Animation"
One of two primary authors for this internationally best-selling
instructional text on 3D Studio Max R2.
Wrote Chapters 1-4 (200 pages): Topics: Advanced Transformations,
Controllers, Expressions & Multiple Modifiers.
(click here to see the book)
7/97 -- 8/97: Animator, Instructional Fly-Through for Boston Univ.
Architectural School, Architectural Computer Services Modeling,
texturing, and fly-through animation as instructional tool for
Boston University School of Architecture.
6/95 -- 6/97: Art Director and Senior Animator, VIRIDIS
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Senior Artist/Animator for "Firewolves" real-time, 3rd person
3D fantasy game for the P.C. |
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Lead Artist and Art Director on "Jester" for the Sony Playstation |
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Lead Artist for "Tyranasphere" and "Savage II" for the PC. |
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Production of all company logos, game logos, and promo videos,
including modeling, animation, non-linear digital editing, sound
and effects |
2/95
-- 10/95: Broadcast Video Animator, ASUCLA Advertising Department
Non-linear digital editing, logos, soundtracks, Photoshop, MM Director,
Premiere, & Videography w/Steadycam Jr.
9/94 -- 3/95: UCLA School of Film and Television, Honors Thesis
Class 199, Grade: A
Designed Honors Thesis 199 (Upper Division, Independent Study, Honors)
course to explore and develop my skills in 3D modeling and animation.
Supervised by Professor Dan McLaughlin on production of a 3-minute
CG short.
Education
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UCLA Bachelor of Arts in Philosophy |
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Graduated Cum Laude and with Highest College Honors |
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UCLA Regents’ Scholar: Recipient of Full-Ride Academic Scholarship
to UCLA |
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Phi Eta Sigma and Alpha Lambda Delta National Academic Honor
Societies |
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Recipient of the Seeley UCLA Award for Outstanding Scholarship,
1993 |
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